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SOFT BRUTALISM
January 2020
Soft Brutalism was the first project for my second year at university. I explored brutalist architecture through drawing, collage, 3D materials and print to find softness in the cold hard buildings. In this project I really pushed the boundaries between 2D and 3D, combining the two in innovative ways.
FINE LINER DRAWINGS
PAPER SCULPTURES AND 3D COLLAGES
Using folded paper to create shape, relief and a tactile quality to 2D surfaces
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SCREENPRINT
CERAMIC SCULPTURES
Stoneware objects inspired by brutalist architecture. Screenprinted cotton pleated and woven through cavaties.
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